An anonymous reader writes "Programmers who design and code algorithms for investment banking are unhappy with their salaries. Many of them receive a low 6-figure salary whereas their bosses — who manipulate these algorithms and execute the trades — often earn millions. One such anonymous programmer points out that he was paid $150,000 per year, whereas the software he wrote was generating $100,000 per day."

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schliz writes "Physicists have observed 'bizarre' behaviour in graphene electrons that they say could make the material even more suitable to replace silicon in future electronic devices. When strained in a particular manner, nanobubbles formed on a sheet of graphene, within which electrons came to occupy particular, quantum energy levels rather than the usual, continuous range of energies in unstrained graphene. By controlling electrons' energy levels, researchers could control how easily they moved through graphene — in effect, controlling their conductivity, optical, or microwave properties."

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astroengine writes "Sure, we're looking 172 years into the future, but an international collaboration of scientists have developed two mathematical models to help predict when a potentially hazardous asteroid (or PHA) may hit us, not in this century, but the next. The rationale is that to stand any hope in deflecting a civilization-ending or extinction-level impact, we need as much time as possible to deal with the threatening space rock. (Asteroid deflection can be a time-consuming venture, after all.) Enter '(101955) 1999 RQ36' — an Apollo class, Earth-crossing, 500 meter-wide space rock. The prediction is that 1999 RQ36 has a 1-in-1,000 chance of hitting us in the future, and according to one of the study's scientists, María Eugenia Sansaturio, half of those odds fall squarely on the year 2182."

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spidweb writes "One Indie developer has written a nuanced article on a how software piracy affects him, approaching the issue from the opposite direction. He lists the ways in which the widespread piracy of PC games helps him. From the article: 'You don't get everything you want in this world. You can get piles of cool stuff for free. Or you can be an honorable, ethical being. You don't get both. Most of the time. Because, when I'm being honest with myself, which happens sometimes, I have to admit that piracy is not an absolute evil. That I do get things out of it, even when I'm the one being ripped off.' The article also tries to find a middle ground between the Piracy-Is-Always-Bad and Piracy-Is-Just-Fine sides of the argument that might enable single-player PC games to continue to exist."

Read more of this story at Slashdot.


spidweb writes "One Indie developer has written a nuanced article on a how software piracy affects him, approaching the issue from the opposite direction. He lists the ways in which the widespread piracy of PC games helps him. From the article: 'You don't get everything you want in this world. You can get piles of cool stuff for free. Or you can be an honorable, ethical being. You don't get both. Most of the time. Because, when I'm being honest with myself, which happens sometimes, I have to admit that piracy is not an absolute evil. That I do get things out of it, even when I'm the one being ripped off.' The article also tries to find a middle ground between the Piracy-Is-Always-Bad and Piracy-Is-Just-Fine sides of the argument that might enable single-player PC games to continue to exist."

Read more of this story at Slashdot.


spidweb writes "One Indie developer has written a nuanced article on a how software piracy affects him, approaching the issue from the opposite direction. He lists the ways in which the widespread piracy of PC games helps him. From the article: 'You don't get everything you want in this world. You can get piles of cool stuff for free. Or you can be an honorable, ethical being. You don't get both. Most of the time. Because, when I'm being honest with myself, which happens sometimes, I have to admit that piracy is not an absolute evil. That I do get things out of it, even when I'm the one being ripped off.' The article also tries to find a middle ground between the Piracy-Is-Always-Bad and Piracy-Is-Just-Fine sides of the argument that might enable single-player PC games to continue to exist."

Read more of this story at Slashdot.


spidweb writes "One Indie developer has written a nuanced article on a how software piracy affects him, approaching the issue from the opposite direction. He lists the ways in which the widespread piracy of PC games helps him. From the article: 'You don't get everything you want in this world. You can get piles of cool stuff for free. Or you can be an honorable, ethical being. You don't get both. Most of the time. Because, when I'm being honest with myself, which happens sometimes, I have to admit that piracy is not an absolute evil. That I do get things out of it, even when I'm the one being ripped off.' The article also tries to find a middle ground between the Piracy-Is-Always-Bad and Piracy-Is-Just-Fine sides of the argument that might enable single-player PC games to continue to exist."

Read more of this story at Slashdot.


myshadows writes "Tech Review has an interesting article on how Tokyo Metropolitan University researchers have been able to give a sensory addition to gaming peripherals — namely, temperature. 'As the range of interactions with digital environments expands, it's logical to ask what's next: Smell-o-vision has been on the horizon for something like 50 years, but there's a dark horse stalking this race: thermoelectrics. Based on the Peltier effect, these solid-state devices are easy to incorporate into objects of reasonable size, i.e. video game controllers. In this configuration, just announced at the 2010 SIGGRAPH conference, a pair of thermoelectric surfaces on either side of a controller rapidly heat up or cool down in order to simulate appropriate conditions in a virtual environment.'"

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Perl 6 may have been "finally coming within reach" in 2004, but now it's even closer. Reader rnddim writes "The Perl 6 implementation Rakudo Star has been released today for 'early adopters.' This release of Rakudo is different from the normal monthly compiler releases in that it is bundled with a draft of a Perl 6 book, and several modules. It's not complete, and it's not as fast as it should be, but Rakudo in its current state is proving to be usable and useful. Rakudo Star releases will come monthly or as major features or bugfixes are made. It is available for download at github.com."

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