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<channel>
	<title>Kevin Fling</title>
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	<link>http://www.kevinfling.com</link>
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	<pubDate>Thu, 11 Mar 2010 01:15:00 +0000</pubDate>
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		<title>&#8220;Mythical Man-Month&#8221; Supposedly Busted By MIT Startup</title>
		<link>http://www.kevinfling.com/mythical-man-month-supposedly-busted-by-mit-startup-2/</link>
		<comments>http://www.kevinfling.com/mythical-man-month-supposedly-busted-by-mit-startup-2/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 01:15:00 +0000</pubDate>
		<dc:creator>samzenpus</dc:creator>
		
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		<description><![CDATA[An anonymous reader writes "We all know about the Mythical Man-Month, the argument that adding more programmers to a software project just makes it later and later. A Linux startup out of MIT claims to have busted the myth, using an MIT holiday month to hire 20 college student interns to get all their work done and quadrupling its productivity."<p><a href="http://linux.slashdot.org/story/10/03/10/2327236/Mythical-Man-Month-Supposedly-Busted-By-MIT-Startup?from=rss"><img src="http://linux.slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=10/03/10/2327236"></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Flinux.slashdot.org%2Fstory%2F10%2F03%2F10%2F2327236%2FMythical-Man-Month-Supposedly-Busted-By-MIT-Startup" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[An anonymous reader writes "We all know about the Mythical Man-Month, the argument that adding more programmers to a software project just makes it later and later. A Linux startup out of MIT claims to have busted the myth, using an MIT holiday month to hire 20 college student interns to get all their work done and quadrupling its productivity."<p><a href="http://linux.slashdot.org/story/10/03/10/2327236/Mythical-Man-Month-Supposedly-Busted-By-MIT-Startup?from=rss"><img src="http://linux.slashdot.org/slashdot-it.pl?from=rss&amp;op=image&amp;></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Flinux.slashdot.org%2Fstory%2F10%2F03%2F10%2F2327236%2FMythical-Man-Month-Supposedly-Busted-By-MIT-Startup"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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		</item>
		<item>
		<title>&#8220;Mythical Man-Month&#8221; Supposedly Busted By MIT Startup</title>
		<link>http://www.kevinfling.com/mythical-man-month-supposedly-busted-by-mit-startup/</link>
		<comments>http://www.kevinfling.com/mythical-man-month-supposedly-busted-by-mit-startup/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 01:15:00 +0000</pubDate>
		<dc:creator>samzenpus</dc:creator>
		
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		<description><![CDATA[An anonymous reader writes "We all know about the Mythical Man-Month, the argument that adding more programmers to a software project just makes it later and later. A Linux startup out of MIT claims to have busted the myth, using an MIT holiday month to hire 20 college student interns to get all their work done and quadrupling its productivity."<p><a href="http://linux.slashdot.org/story/10/03/10/2327236/Mythical-Man-Month-Supposedly-Busted-By-MIT-Startup?from=rss"><img src="http://developers.slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=10/03/10/2327236"></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Flinux.slashdot.org%2Fstory%2F10%2F03%2F10%2F2327236%2FMythical-Man-Month-Supposedly-Busted-By-MIT-Startup" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[An anonymous reader writes "We all know about the Mythical Man-Month, the argument that adding more programmers to a software project just makes it later and later. A Linux startup out of MIT claims to have busted the myth, using an MIT holiday month to hire 20 college student interns to get all their work done and quadrupling its productivity."<p><a href="http://linux.slashdot.org/story/10/03/10/2327236/Mythical-Man-Month-Supposedly-Busted-By-MIT-Startup?from=rss"><img src="http://developers.slashdot.org/slashdot-it.pl?from=rss&amp;op=image&amp;></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Flinux.slashdot.org%2Fstory%2F10%2F03%2F10%2F2327236%2FMythical-Man-Month-Supposedly-Busted-By-MIT-Startup"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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		</item>
		<item>
		<title>OnLive Remote Gaming Service Launches In June</title>
		<link>http://www.kevinfling.com/onlive-remote-gaming-service-launches-in-june/</link>
		<comments>http://www.kevinfling.com/onlive-remote-gaming-service-launches-in-june/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 23:08:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
		
		<category><![CDATA[Syndicated]]></category>

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		<description><![CDATA[adeelarshad82 writes "After eight years of development, remote gaming service OnLive is scheduled to roll out on June 17 for Windows and Mac. The company also announced its service pricing: users will need to pay $14.95 per month, which will allow them access to the service. However, the company did not disclose the price to rent or purchase games. 'It is partnering in this launch with publishers including Electronic Arts, Ubisoft, 2K Games, THQ and Warner Bros. Interactive Entertainment. The games will also include new releases like Mass Effect 2, Borderlands, Assassin&#8217;s Creed II, as well as a bunch of other titles. Perlman anticipates anywhere from a dozen to 25 titles to be available at launch time, and more after that, depending on how negotiations with other publishers proceed.'"<p><a href="http://games.slashdot.org/story/10/03/10/2239224/OnLive-Remote-Gaming-Service-Launches-In-June?from=rss"><img src="http://games.slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=10/03/10/2239224"></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F03%2F10%2F2239224%2FOnLive-Remote-Gaming-Service-Launches-In-June" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
      <a href="http://twitter.com/home?status=OnLive+Remote+Gaming+Service+Launches+In+June%3A+http%3A%2F%2Fbit.ly%2FbqDkeM" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png"></a></p><p><a href="http://games.slashdot.org/story/10/03/10/2239224/OnLive-Remote-Gaming-Service-Launches-In-June?from=rss">Read more of this story</a> at Slashdot.</p>
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			<content:encoded><![CDATA[adeelarshad82 writes "After eight years of development, remote gaming service OnLive is scheduled to roll out on June 17 for Windows and Mac. The company also announced its service pricing: users will need to pay $14.95 per month, which will allow them access to the service. However, the company did not disclose the price to rent or purchase games. 'It is partnering in this launch with publishers including Electronic Arts, Ubisoft, 2K Games, THQ and Warner Bros. Interactive Entertainment. The games will also include new releases like Mass Effect 2, Borderlands, Assassin&rsquo;s Creed II, as well as a bunch of other titles. Perlman anticipates anywhere from a dozen to 25 titles to be available at launch time, and more after that, depending on how negotiations with other publishers proceed.'"<p><a href="http://games.slashdot.org/story/10/03/10/2239224/OnLive-Remote-Gaming-Service-Launches-In-June?from=rss"><img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;op=image&amp;></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F03%2F10%2F2239224%2FOnLive-Remote-Gaming-Service-Launches-In-June"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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		</item>
		<item>
		<title>Sweet, Sour, Salty, Bitter, Protein &#8230; and Now Fat</title>
		<link>http://www.kevinfling.com/sweet-sour-salty-bitter-protein-and-now-fat/</link>
		<comments>http://www.kevinfling.com/sweet-sour-salty-bitter-protein-and-now-fat/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 21:21:00 +0000</pubDate>
		<dc:creator>timothy</dc:creator>
		
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		<description><![CDATA[ral writes "The human tongue can taste more than sweet, sour, salty, bitter and protein. Researchers have added fat to that list. Dr. Russell Keast, an exercise and nutrition sciences professor at Deakin University in Melbourne, told Slashfood, 'This makes logical sense. We have sweet to identify carbohydrate/sugars, and umami to identify protein/amino acids, so we could expect a taste to identify the other macronutrient: fat.' In the Deakin study, which appears in the latest issue of the British Journal of Nutrition, Dr. Keast and his team gave a group of 33 people fatty acids found in common foods, mixed in with nonfat milk to disguise the telltale fat texture. All 33 could detect the fatty acids to at least a small degree."<p><a href="http://science.slashdot.org/story/10/03/10/2114204/Sweet-Sour-Salty-Bitter-Proteinnobr-wbrnobr-and-Now-Fat?from=rss"><img src="http://science.slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=10/03/10/2114204"></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fscience.slashdot.org%2Fstory%2F10%2F03%2F10%2F2114204%2FSweet-Sour-Salty-Bitter-Protein--and-Now-Fat" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[ral writes "The human tongue can taste more than sweet, sour, salty, bitter and protein. Researchers have added fat to that list. Dr. Russell Keast, an exercise and nutrition sciences professor at Deakin University in Melbourne, told Slashfood, 'This makes logical sense. We have sweet to identify carbohydrate/sugars, and umami to identify protein/amino acids, so we could expect a taste to identify the other macronutrient: fat.' In the Deakin study, which appears in the latest issue of the British Journal of Nutrition, Dr. Keast and his team gave a group of 33 people fatty acids found in common foods, mixed in with nonfat milk to disguise the telltale fat texture. All 33 could detect the fatty acids to at least a small degree."<p><a href="http://science.slashdot.org/story/10/03/10/2114204/Sweet-Sour-Salty-Bitter-Proteinnobr-wbrnobr-and-Now-Fat?from=rss"><img src="http://science.slashdot.org/slashdot-it.pl?from=rss&amp;op=image&amp;></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fscience.slashdot.org%2Fstory%2F10%2F03%2F10%2F2114204%2FSweet-Sour-Salty-Bitter-Protein--and-Now-Fat"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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		<item>
		<title>Code Bubbles &#8212; Rethinking the IDE&#8217;s User Interface</title>
		<link>http://www.kevinfling.com/code-bubbles-rethinking-the-ides-user-interface/</link>
		<comments>http://www.kevinfling.com/code-bubbles-rethinking-the-ides-user-interface/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 18:52:00 +0000</pubDate>
		<dc:creator>timothy</dc:creator>
		
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		<description><![CDATA[kang327 writes "As Java developers we are used to the familiar file-based user interface that is used by all of the major IDEs. A team at Brown University has developed an IDE for Java called Code Bubbles that makes a fairly radical departure from current IDEs &#8212; it is based on fragments instead of files. The idea is that you can see many different pieces of code at once. Fragments can form groups, have automatic layout assistance, wrap long lines based on syntax, and exist in a virtual workspace that you can pan. A video shows reading and editing code, opening different kinds of info such as Javadocs, bug reports and notes, annotating and sharing workspaces, and debugging with bubbles. They report on several user studies that show the system increases performance for the tasks studied, and also that professional developers were enthusiastic about using it. There is also a Beta that you can sign up for."<p><a href="http://developers.slashdot.org/story/10/03/10/1827244/Code-Bubbles-mdash-Rethinking-the-IDEs-User-Interface?from=rss"><img src="http://developers.slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=10/03/10/1827244"></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fdevelopers.slashdot.org%2Fstory%2F10%2F03%2F10%2F1827244%2FCode-Bubbles-mdash-Rethinking-the-IDEs-User-Interface" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
      <a href="http://twitter.com/home?status=Code+Bubbles+%26mdash%3B+Rethinking+the+IDE's+User+Interface%3A+http%3A%2F%2Fbit.ly%2F95y5AG" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png"></a></p><p><a href="http://developers.slashdot.org/story/10/03/10/1827244/Code-Bubbles-mdash-Rethinking-the-IDEs-User-Interface?from=rss">Read more of this story</a> at Slashdot.</p>
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			<content:encoded><![CDATA[kang327 writes "As Java developers we are used to the familiar file-based user interface that is used by all of the major IDEs. A team at Brown University has developed an IDE for Java called Code Bubbles that makes a fairly radical departure from current IDEs &mdash; it is based on fragments instead of files. The idea is that you can see many different pieces of code at once. Fragments can form groups, have automatic layout assistance, wrap long lines based on syntax, and exist in a virtual workspace that you can pan. A video shows reading and editing code, opening different kinds of info such as Javadocs, bug reports and notes, annotating and sharing workspaces, and debugging with bubbles. They report on several user studies that show the system increases performance for the tasks studied, and also that professional developers were enthusiastic about using it. There is also a Beta that you can sign up for."<p><a href="http://developers.slashdot.org/story/10/03/10/1827244/Code-Bubbles-mdash-Rethinking-the-IDEs-User-Interface?from=rss"><img src="http://developers.slashdot.org/slashdot-it.pl?from=rss&amp;op=image&amp;></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fdevelopers.slashdot.org%2Fstory%2F10%2F03%2F10%2F1827244%2FCode-Bubbles-mdash-Rethinking-the-IDEs-User-Interface"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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		</item>
		<item>
		<title>Farewell To the South Pole Dome</title>
		<link>http://www.kevinfling.com/farewell-to-the-south-pole-dome/</link>
		<comments>http://www.kevinfling.com/farewell-to-the-south-pole-dome/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 16:49:00 +0000</pubDate>
		<dc:creator>CmdrTaco</dc:creator>
		
		<category><![CDATA[Syndicated]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://4fe5ac1ee0b24aa0fbc72527bd8962de</guid>
		<description><![CDATA[Julie188 writes "After more than three decades of service to researchers and staff stationed at the bottom of the world, the dome at the Amundsen-Scott South Pole Station was deconstructed this austral summer. Designed and constructed by the Seabees &#8212; the construction battalions of the US Navy &#8212; in the early 1970s, the dome's geodesic design provided a unique solution to the challenges posed to engineers trying to build structures at the South Pole. The dome is being returned to southern California where it will be held in storage. It could possibly be trotted out as an exhibit in a new US Navy Seabees museum."<p><a href="http://science.slashdot.org/story/10/03/10/1532203/Farewell-To-the-South-Pole-Dome?from=rss"><img src="http://science.slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=10/03/10/1532203"></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fscience.slashdot.org%2Fstory%2F10%2F03%2F10%2F1532203%2FFarewell-To-the-South-Pole-Dome" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[Julie188 writes "After more than three decades of service to researchers and staff stationed at the bottom of the world, the dome at the Amundsen-Scott South Pole Station was deconstructed this austral summer. Designed and constructed by the Seabees &mdash; the construction battalions of the US Navy &mdash; in the early 1970s, the dome's geodesic design provided a unique solution to the challenges posed to engineers trying to build structures at the South Pole. The dome is being returned to southern California where it will be held in storage. It could possibly be trotted out as an exhibit in a new US Navy Seabees museum."<p><a href="http://science.slashdot.org/story/10/03/10/1532203/Farewell-To-the-South-Pole-Dome?from=rss"><img src="http://science.slashdot.org/slashdot-it.pl?from=rss&amp;op=image&amp;></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fscience.slashdot.org%2Fstory%2F10%2F03%2F10%2F1532203%2FFarewell-To-the-South-Pole-Dome"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<wfw:commentRss>http://www.kevinfling.com/farewell-to-the-south-pole-dome/feed/</wfw:commentRss>
		</item>
		<item>
		<title>LHC Will Be Shut Down In 2011 Because of &#8220;Mistake&#8221;</title>
		<link>http://www.kevinfling.com/lhc-will-be-shut-down-in-2011-because-of-mistake/</link>
		<comments>http://www.kevinfling.com/lhc-will-be-shut-down-in-2011-because-of-mistake/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 16:04:00 +0000</pubDate>
		<dc:creator>CmdrTaco</dc:creator>
		
		<category><![CDATA[Syndicated]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://118da5f00a6b2dae377e149c75a28cf7</guid>
		<description><![CDATA[astroengine follows up to a story about the LHC shutting down that seems to have hit all the news replicators today. "It's to be expected when pushing the frontiers of physics, but the LHC's epic 'will it or won't it' saga continues. Due to an unforeseen construction mistake, the LHC will cease experiments for a year (starting around late-2011) so repairs and upgrades can be carried out. For now, accelerated particles will have a maximum energy of 7TeV (half the power of the LHC's design maximum), which is ample for at least 18 months of experiments before shutdown."<p><a href="http://science.slashdot.org/story/10/03/10/1515232/LHC-Will-Be-Shut-Down-In-2011-Because-of-Mistake?from=rss"><img src="http://science.slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=10/03/10/1515232"></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fscience.slashdot.org%2Fstory%2F10%2F03%2F10%2F1515232%2FLHC-Will-Be-Shut-Down-In-2011-Because-of-Mistake" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[astroengine follows up to a story about the LHC shutting down that seems to have hit all the news replicators today. "It's to be expected when pushing the frontiers of physics, but the LHC's epic 'will it or won't it' saga continues. Due to an unforeseen construction mistake, the LHC will cease experiments for a year (starting around late-2011) so repairs and upgrades can be carried out. For now, accelerated particles will have a maximum energy of 7TeV (half the power of the LHC's design maximum), which is ample for at least 18 months of experiments before shutdown."<p><a href="http://science.slashdot.org/story/10/03/10/1515232/LHC-Will-Be-Shut-Down-In-2011-Because-of-Mistake?from=rss"><img src="http://science.slashdot.org/slashdot-it.pl?from=rss&amp;op=image&amp;></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fscience.slashdot.org%2Fstory%2F10%2F03%2F10%2F1515232%2FLHC-Will-Be-Shut-Down-In-2011-Because-of-Mistake"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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		</item>
		<item>
		<title>Study Shows TV Makes Kids Fat, Computers Don&#8217;t</title>
		<link>http://www.kevinfling.com/study-shows-tv-makes-kids-fat-computers-dont/</link>
		<comments>http://www.kevinfling.com/study-shows-tv-makes-kids-fat-computers-dont/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 14:43:00 +0000</pubDate>
		<dc:creator>CmdrTaco</dc:creator>
		
		<category><![CDATA[Syndicated]]></category>

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		<description><![CDATA[Xemu writes "Computers don't make children fat, but watching TV for the same length of time does. This is shown by a recent Swedish study of all school children in Lund's county conducted by RN Pernilla Garmy. The results were clear: The child's obesity was directly affected by placing a TV in the child's room, but placing a computer in the room had no effect at all. One theory is that it's common to have a snack in front of the TV, while a computer requires a more active user, for example when chatting or playing games."<p><a href="http://science.slashdot.org/story/10/03/10/144217/Study-Shows-TV-Makes-Kids-Fat-Computers-Dont?from=rss"><img src="http://science.slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=10/03/10/144217"></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fscience.slashdot.org%2Fstory%2F10%2F03%2F10%2F144217%2FStudy-Shows-TV-Makes-Kids-Fat-Computers-Dont" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
      <a href="http://twitter.com/home?status=Study+Shows+TV+Makes+Kids+Fat%2C+Computers+Don't%3A+http%3A%2F%2Fbit.ly%2FcZTTza" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png"></a></p><p><a href="http://science.slashdot.org/story/10/03/10/144217/Study-Shows-TV-Makes-Kids-Fat-Computers-Dont?from=rss">Read more of this story</a> at Slashdot.</p>
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			<content:encoded><![CDATA[Xemu writes "Computers don't make children fat, but watching TV for the same length of time does. This is shown by a recent Swedish study of all school children in Lund's county conducted by RN Pernilla Garmy. The results were clear: The child's obesity was directly affected by placing a TV in the child's room, but placing a computer in the room had no effect at all. One theory is that it's common to have a snack in front of the TV, while a computer requires a more active user, for example when chatting or playing games."<p><a href="http://science.slashdot.org/story/10/03/10/144217/Study-Shows-TV-Makes-Kids-Fat-Computers-Dont?from=rss"><img src="http://science.slashdot.org/slashdot-it.pl?from=rss&amp;op=image&amp;></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fscience.slashdot.org%2Fstory%2F10%2F03%2F10%2F144217%2FStudy-Shows-TV-Makes-Kids-Fat-Computers-Dont"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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		</item>
		<item>
		<title>Rock Band 3 Officially Announced For Holiday 2010</title>
		<link>http://www.kevinfling.com/rock-band-3-officially-announced-for-holiday-2010/</link>
		<comments>http://www.kevinfling.com/rock-band-3-officially-announced-for-holiday-2010/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 11:25:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
		
		<category><![CDATA[Syndicated]]></category>

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		<description><![CDATA[An anonymous reader writes "Philippe Dauman, Viacom CEO and President, announced today that Harmonix is currently working on the next Rock Band game, Rock Band 3, due for release Holiday 2010. 'The company is pursuing the game in spite of an industry-weakening decline in the once-booming genre of peripheral-equipped music games. Although the franchise has generated over $1 billion to date, the category in general saw sales contract by as much as half throughout 2009. MTV Games parent Viacom also saw Rock Band declines drag on its balance sheet in its last fiscal quarter, and expressed a need to refocus away from pricey peripherals in favor of software. It also said that due to royalties it would need to be more "selective" about track listings, and that it needs more support from the music industry in that department.'"<p><a href="http://games.slashdot.org/story/10/03/10/0859201/emRock-Band-3em-Officially-Announced-For-Holiday-2010?from=rss"><img src="http://games.slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=10/03/10/0859201"></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F03%2F10%2F0859201%2FRock-Band-3-Officially-Announced-For-Holiday-2010" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[An anonymous reader writes "Philippe Dauman, Viacom CEO and President, announced today that Harmonix is currently working on the next Rock Band game, Rock Band 3, due for release Holiday 2010. 'The company is pursuing the game in spite of an industry-weakening decline in the once-booming genre of peripheral-equipped music games. Although the franchise has generated over $1 billion to date, the category in general saw sales contract by as much as half throughout 2009. MTV Games parent Viacom also saw Rock Band declines drag on its balance sheet in its last fiscal quarter, and expressed a need to refocus away from pricey peripherals in favor of software. It also said that due to royalties it would need to be more "selective" about track listings, and that it needs more support from the music industry in that department.'"<p><a href="http://games.slashdot.org/story/10/03/10/0859201/emRock-Band-3em-Officially-Announced-For-Holiday-2010?from=rss"><img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;op=image&amp;></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F03%2F10%2F0859201%2FRock-Band-3-Officially-Announced-For-Holiday-2010"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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		<title>Linux Takes Over E-Voting In Australian State</title>
		<link>http://www.kevinfling.com/linux-takes-over-e-voting-in-australian-state/</link>
		<comments>http://www.kevinfling.com/linux-takes-over-e-voting-in-australian-state/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 10:19:00 +0000</pubDate>
		<dc:creator>kdawson</dc:creator>
		
		<category><![CDATA[Syndicated]]></category>

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		<description><![CDATA[daria42 writes "The Electoral Commission in the Australian state of Victoria has made plans to expand its use of electronic voting kiosks based on Linux in the next state election in November of this year. But it appears to be a little confused: the documentation states it will be using the '2.6 kernel/Gentoo release of Red Hat Enterprise Linux.' Huh?"<p><a href="http://linux.slashdot.org/story/10/03/10/0032238/Linux-Takes-Over-E-Voting-In-Australian-State?from=rss"><img src="http://linux.slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=10/03/10/0032238"></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Flinux.slashdot.org%2Fstory%2F10%2F03%2F10%2F0032238%2FLinux-Takes-Over-E-Voting-In-Australian-State" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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			<content:encoded><![CDATA[daria42 writes "The Electoral Commission in the Australian state of Victoria has made plans to expand its use of electronic voting kiosks based on Linux in the next state election in November of this year. But it appears to be a little confused: the documentation states it will be using the '2.6 kernel/Gentoo release of Red Hat Enterprise Linux.' Huh?"<p><a href="http://linux.slashdot.org/story/10/03/10/0032238/Linux-Takes-Over-E-Voting-In-Australian-State?from=rss"><img src="http://linux.slashdot.org/slashdot-it.pl?from=rss&amp;op=image&amp;></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Flinux.slashdot.org%2Fstory%2F10%2F03%2F10%2F0032238%2FLinux-Takes-Over-E-Voting-In-Australian-State"  title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
   
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